It's summertime once again and The GameCube Was Cool is back on the radio! Mike and Neil host another "live" show on KUHB, 97.8 The Cube FM to discuss the most innovative and at time polarizing entry in the Mario Kart Series, Mario Kart Double Dash. Released in 2003 no game before or since has had this take on the kart racer formula in a game that is still immensely fun to play today. We have over a dozen different guests on the episode, some phoning in to discuss their favourite shortcuts, some leaving us voice mails discussing the infamous Baby Park course, and others who wrote in to help us remember that you could indeed play with 16 players...if you had 8 GameCube's and 8 TVs. Join Mike & Neil and their guests to celebrate 18 years of this one-of-a-kind gaming experience.
Overture, curtains, lights, this is it, the night of nights, The GameCube Was Cool hosts Mike and Neil are celebrating the return of The Looney Tunes' return to the big screen by covering all the Warner Brothers' games on the GameCube! From Taz to to Teen Titans, Warner Bros had a few neat titles on the cube and some movie flops in the early 2000s that we dive deep into this week. Mike and Neil start the episode off with some talk around knee health, spooning vs forking and of course video games! All this and more in an exciting episode of The GameCube Was Cool Podcast.
Following the incredible success of Soul Edge and Soul Calibur in the arcades, Playstation and Dreamcast, Soul Calibur 2 arrived on the GameCube with open arms. A unique looking 2D fighter with a gameplay and visual experience far beyond what most 6th generation home console games had given gamers at that point. Mike and Neil sit down with @jedigeekgirl and @jonj3000 to talk about memories of playing Link in this unforgettable entry in the GameCube's library. The boys also cover Bloody Roar: Primal Fury with friend of the show Dan and look back at Rave Master and it's legacy. In this episode, the boys also celebrate their 20,000th download as well as a few summer book recommendations! Enjoy!
Do you know that feeling you get when you find an onion ring in your french fries? Or how about when you wake up thinking it’s Monday but it is actually Saturday? How about popping in the latest RPG only to find out it is a very long advertisement for candy? Just a bit of an awkward turn that we may only have ever experienced in video games once in the history of the medium.
Darkened Skye is an action RPG released on the Nintendo Gamecube on November 16th 2002. The box art would be enticing to any fan of Dungeons and Dragons board games or the Lord of the Rings novels. But shortly after starting the game and getting through the opening cut-scene, players expecting a quest of orcs and dragons- will still get that experience, along with a plot centered around the Skittles’ ‘Taste the Rainbow’ campaign of the mid to late 1990s.
Never before has such a game been released where the licensed product is not in the title, the game description on the case, or on the cover art in ANY way. Show me 12 M+M games and I will give you $10 for every game I guess is a farming simulator.
I would dare ANY game developer in 2020 to release a 100 hour RPG on the PS5 for $89.99 only to one hour in have the women from Progressive Insurance tell me to go on a side quest to save her village from being decimated by an army of skeletons with the help of the Hamburger Helper glove.
Darkened Skye is not a stellar game to play. There are games that control better on the GameCube, and are nicer to look at too. But when a video game can slap us in the face with a surprise like this, I have to tip my hat to the developer and publisher. I say we Kickstart a ‘Sour Skittle’ sequel!