We all have games on consoles that we would love to play but have either never come across them in our local video game store or cannot bring ourselves to spend insane amounts on hard to find gems. Mike and Neil sit down today to talk about a few games they came across while researching the GameCube and would love to check out someday. These hidden gems in the GameCube library include; Ultimate Muscle, Freaky Flyers, Grooverider, Gladius, and Shamu's Deepsea Adventures. At 1:11:43 Mike and Neil celebrate their 20th year of being best friends... That is correct, they met before the GameCube came out! All this and more in epsiode 53 of The GameCube Was Cool Podcast.
Match tiles! Pop bubbles! Help Dr Mario pop pills! Puzzle Games are among the best selling video games of all time, from GameBoy classics like Tetris to mobile crazes like Candy Crush. Everyone has a connection to a puzzle video game they had on their phones or handheld consoles to keep their mind off of whatever commute you were trapped in. Mike and Neil sit down this week to talk about the 8 puzzle games that found their way on to the GameCube. For better or worse, there were variations of Tetris, Super Bubble Pop and Bust-a-Move on the purple lunch box. None of them went down as GameCube classics but The GameCube Was Cool are here to talk about them anyways!
Pack up your fishing rod and put on your camo pants, Mike and Neil are here to cover the great outdoor experiences on the GameCube! From Mark Davis Pro Bass Challenge to Cabela's Big Adventure, there are a total of give of these games for the CUbe and although we don't know a lot about hunting or fishing games, someone who does, friend of the show Marty joins us at 35:12 to give his thoughts and some fun facts. Marty and the boys also talk about the future of this genre by bringing up games like Red Dead Redemption 2 and The Long Dark which have become big hits in the community. Sit back, grab a Bass Pro Shop hat and enjoy the episode!
Ever play a game that's so bad that it makes you cry? Well my friend's little brother had this experience when he first picked up Spyro: Enter the Dragonfly. This unplayable game is the result of the purple dragon's license being sold off to Universal in 2000, and an entire new team working on the game from scratch.
It's really too bad because Spyro is such a beloved character. Going through the motions with 3 excellent games for the PS1 in the late 90s, Spyro really became an early icon for kids of this generation.
Spyro established Insomniac as a company and, with Crash Bandicoot, really cemented the PS1 as a legitimate contendor in a market dominated by Nintendo and Sega for 10 years. However, all good things must end, with Insomniac wanting to focus on Ratchet & Clank and Universal wanting to distribute the game across the board which meant it got to be on GameCube for the first time! This probably left a bad taste in ultrafans mouths but at the end of the day, and IP is only as good as the people who play it. Letting a cash cow like Spyro simply fade to the wind would have been a terrible business decision for all involved so the purchase makes sense.
The thing that doesn't make sense is the timeline. The final product is so clearly rushed. Filled with more glitches that No Man's Sky on launch day, this thing was so buggy and barely playable. The voice acting is horrendous, the character models look like someone's kid's failed art project, and the entire game is just clearly a title that was only made to say "hey we have Spyro now!". Having Spyro developed by someone other than Insomniac really does feel sac religious, not to mention that Spyro's development has shifted to different companies so many times since this.
There's a great video essay on some of the specific flaws in this game that Matt McMuscles covers here:
If you want to hear even more detail about why exactly this game is so bad please check out our segment on Enter the Dragonfly in Episode 8 of The GameCube Was cool! Skip to 48:54 to hear all about everyone' favourite purple dragon.